- Slightly prettier rankings page loading.
- Better error handling. Specifically, rapidly entering combat will no longer break your character.
Today, I sent the first War Swarms beta invite. The closed beta’s finally started!
More beta invites will be sent soon; there’s a few issues to fix first. If you won a beta key, watch your Reddit inbox this week.
The tasks from my last update - code quality improvements, a placeholder combat system - are done. I’m now working on the combat system and periodic seasons/leagues, plus feedback from beta testers. Expect another update like this one in about a month.
Don’t want to wait that long for news? The War Swarms issue tracker - the to-do list I work from every day - is now public. If you’re curious what exactly I’ve been up to, follow along with upcoming milestones and the list of issues. You can also watch the changelogs, which will soon be much busier.
I’m still amazed by the enthusiastic response to the War Swarms announcement last month. It’s very motivating to see how excited you all are about the game - thank you!
Development is going smoothly, if a bit slower than we’d all like. Things have been quiet because I’ve been working, not because I’ve vanished!
No beta invites have been sent yet. The original plan was to send the first invites around the end of June; obviously that’s been missed. Not ready to share my next ETA just yet, but we’re getting closer.
What am I working on now?
The first beta invites are likely to go out once I’m done with these.
In other news, here’s a few highlights from my Reddit posts in the last month:
The swarm, a race of giant bug-like aliens, prospered under the rule of the ancient Overminds.
Without warning, the Overminds vanished. Their disappearance shattered the unity of their underlings, and left many smaller, fractured swarms behind. Some swarms now wander leaderless and confused, some let their bloodthirsty instincts run wild, and some vie for power and control over the others.
Grow your fledgling swarm, fight your way back to dominance, and discover what fate befell the Overminds - all with no graphics.
My next game, War Swarms - based on Swarm Simulator - will begin closed testing this month! It’s been in the works for a long time now, and I’m excited to finally start sharing it. Don’t ask me for access yet - watch for announcements on news.warswarms.com or /r/warswarms.
Here’s what to expect:
Swarm Simulator is not going away, of course! That said, most of my programming and development time will be focused on War Swarms now.